WIP Implement the video adapter to merge FS files and DB files.

This commit is contained in:
Florian THIERRY
2026-07-14 20:50:26 +02:00
parent 73ae729e35
commit 2fc5ae42a3
4 changed files with 45 additions and 47 deletions
+2 -2
View File
@@ -5,7 +5,7 @@ use std::io::{BufRead, BufReader};
use std::path::Path;
use std::io::Read;
use lumiere_domain::video::error::VideoError;
use lumiere_domain::video::model::library_item::{LibraryItem, ReadLibraryItem};
use lumiere_domain::video::model::library_item::{LibraryItem, LibraryRawItem};
use lumiere_domain::video::port::VideoPort;
#[derive(Clone)]
@@ -21,7 +21,7 @@ impl VideoService {
pub fn list_root_folder(self) -> Result<Vec<LibraryItem>, VideoError> {
let read_items_with_possibly_no_id = self.video_port.list_root_folder()?;
let items_with_id = read_items_with_possibly_no_id.iter()
.map(ReadLibraryItem::map_to_library_item)
.map(LibraryRawItem::map_to_library_item)
.collect();
self.video_port.save_all(items_with_id);
Ok(items_with_id)
@@ -12,12 +12,12 @@ pub struct LibraryItem {
pub r#type: LibraryItemType,
}
pub struct ReadLibraryItem {
pub struct LibraryRawItem {
pub id: Option<Uuid>,
pub name: String,
pub r#type: LibraryItemType,
}
impl ReadLibraryItem {
impl LibraryRawItem {
pub fn map_to_library_item(&self) -> LibraryItem {
LibraryItem {
id: self.id.unwrap_or(Uuid::new_v4()),
+3 -3
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@@ -1,11 +1,11 @@
use uuid::Uuid;
use crate::video::error::VideoError;
use crate::video::model::library_item::{LibraryItem, ReadLibraryItem};
use crate::video::model::library_item::{LibraryItem, LibraryRawItem};
use crate::video::model::video::Video;
pub trait VideoPort: Send + Sync {
fn list_root_folder(&self) -> Result<Vec<ReadLibraryItem>, VideoError>;
fn list_folder(&self, folder_id: Uuid) -> Result<Vec<ReadLibraryItem>, VideoError>;
fn list_root_folder(&self) -> Result<Vec<LibraryRawItem>, VideoError>;
fn list_folder(&self, folder_id: Uuid) -> Result<Vec<LibraryRawItem>, VideoError>;
fn get_video_stream(&self, video_id: Uuid) -> Result<Video, VideoError>;
fn save(&self, library_item: &LibraryItem) -> Result<(), VideoError>;
fn clone_box(&self) -> Box<dyn VideoPort>;
+38 -40
View File
@@ -1,8 +1,10 @@
use lumiere_domain::video::error::VideoError;
use lumiere_domain::video::model::library_item::{LibraryItem, ReadLibraryItem};
use lumiere_domain::video::model::library_item::{LibraryItem, LibraryRawItem};
use lumiere_domain::video::model::video::Video;
use lumiere_domain::video::port::VideoPort;
use uuid::Uuid;
use std::env;
use std::fs;
pub struct VideoAdapter {
@@ -13,21 +15,18 @@ impl VideoAdapter {
Self {}
}
pub fn get_root_folder_read_library_items(&self) -> Result<Vec<ReadLibraryItem>, VideoError> {
use std::env;
use std::fs;
fn get_root_folder_read_library_items(&self) -> Result<Vec<LibraryRawItem>, VideoError> {
// Get the root_folder path from environment variable
let root_folder = env::var("ROOT_FOLDER").map_err(|_| VideoError::ConfigurationError("ROOT_FOLDER environment variable not set"))?;
let root_folder = env::var("ROOT_FOLDER").map_err(|_| VideoError::FolderBrowsingTechnicalIssue)?;
// List all elements inside this folder on the file system
let entries = fs::read_dir(root_folder)
.map_err(|e| VideoError::FileSystemError(e.to_string()))?;
.map_err(|e| VideoError::FolderBrowsingTechnicalIssue)?;
// Map all those elements into ReadLibraryItem objects
let mut items: Vec<ReadLibraryItem> = Vec::new();
let mut items: Vec<LibraryRawItem> = Vec::new();
for entry in entries {
let entry = entry.map_err(|e| VideoError::FileSystemError(e.to_string()))?;
let entry = entry.map_err(|e| VideoError::FolderBrowsingTechnicalIssue)?;
let path = entry.path();
// Determine if it's a file or directory
@@ -39,7 +38,7 @@ impl VideoAdapter {
};
// Create ReadLibraryItem with None for ID (will be generated later)
let item = ReadLibraryItem {
let item = LibraryRawItem {
id: None,
name: entry.file_name().to_string_lossy().into_owned(),
r#type: item_type,
@@ -51,46 +50,45 @@ impl VideoAdapter {
Ok(items)
}
pub fn get_all_library_items_from_db(&self) -> Result<Vec<ReadLibraryItem>, VideoError> {
todo!()
pub fn get_all_library_items_from_db(&self) -> Result<Vec<LibraryRawItem>, VideoError> {
Ok(vec!())
}
fn merge_item_lists(file_system_items: Vec<LibraryRawItem>, db_items: Vec<LibraryRawItem>) -> Vec<LibraryRawItem> {
let mut all_items: Vec<LibraryRawItem> = Vec::new();
db_items.iter().for_each(|item| all_items.push(*item));
file_system_items.iter()
.filter(|file_system_item| Self::does_item_belong_to_db_items(&db_items, file_system_item))
.for_each(|file_system_item| all_items.push(*file_system_item));
all_items
}
fn does_item_belong_to_db_items(database_items: &Vec<LibraryRawItem>, file_system_item: &LibraryRawItem) -> bool {
database_items.iter()
.any(|database_item| {
if let Some(item_id) = file_system_item.id {
database_item.id == Some(item_id)
} else {
false
}
})
}
}
impl VideoPort for VideoAdapter {
fn list_root_folder(&self) -> Result<Vec<ReadLibraryItem>, VideoError> {
use std::thread;
// In parallel: call both methods
fn list_root_folder(&self) -> Result<Vec<LibraryRawItem>, VideoError> {
let file_system_items = self.get_root_folder_read_library_items()?;
let db_items = self.get_all_library_items_from_db()?;
// Merge the two lists. If an item from files has the same id as one from DB, use the DB version
let mut merged: Vec<ReadLibraryItem> = Vec::new();
// First add all DB items (they have IDs)
for db_item in db_items {
merged.push(db_item);
}
// Then add file system items only if they don't exist in DB
for fs_item in file_system_items {
let exists_in_db = merged.iter().any(|db_item| {
if let Some(fs_id) = fs_item.id {
db_item.id == Some(fs_id)
} else {
false
}
});
if !exists_in_db {
merged.push(fs_item);
}
}
let merged = Self::merge_item_lists(file_system_items, db_items);
Ok(merged)
}
fn list_folder(&self, folder_id: Uuid) -> Result<Vec<ReadLibraryItem>, VideoError> {
fn list_folder(&self, folder_id: Uuid) -> Result<Vec<LibraryRawItem>, VideoError> {
todo!()
}